It is recommended to have mat_hdr_level set to 2 for the best possible lighting quality.Ī map of the Backrooms following Kane Pixels' lore can be found here. Once again, credit for the original concept goes to Jared Pike, the artist behind these masterfully eerie renders. A map inside a dark lost jungle in the middle of nowhere. (I take no credit for any custom textures used). The walls, ceilings, and floors of the level all appear to be constructed from the same white ceramic tile, with the only deviation from this color being the blue-green hue of the water." A large water map consisting of two large simple islands, a road bridge, a fully destructable building, an expansive ocean, and a fully undewater bunker connected to an elevator at the surface. Each area of the level varies greatly in size and structure, ranging from uniform pools and hallways to more open, abnormally-shaped areas. "Level 37, commonly referred to as the Poolrooms, is an expansive complex of interconnected rooms and corridors slightly submerged in undulating, lukewarm water. Grant or remove techs or social policies, found religions. End wars or seed them, grant victory or inflict shame. Modify players gold, culture, faith, relations, etc. Spawn new units, remove other ones, for any civilization, including barbarians. This map is a fairly large recreation of the Poolrooms concept, including illogical lighting, endlessly repeating white tiles, and an inescapable sense of loneliness! (I actually wrote Level 37 of the Backrooms!) An in-game editor to alter the map and many other things on the fly. As well as using it for pretty screenshots, NPC chases work notoriously well in this map's winding halls. The Poolrooms, based off of the amazing renders by Jared Pike! [This is a scenic map, attempting to stick as closely as possible to the original renders, with no events.
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